using MemoryPack;

namespace Game.Networking {
	[MemoryPackable]
	public partial class S_InfoUpdateMessage : BaseMessage {
		public InfoEventType EventType;
		public byte[]        EventArgs;
	}

	public enum InfoEventType : byte {
		None = 0,
		UnitStateChanged = 1,
		UnitAttachedEntityIdChanged = 2,

	}
}
